Category >> Recording

Jul 21
2008

Recording into Pro Tools by David Franz

Posted by David Franz in RecordingDigital SolutionsBusiness View

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David Franz is a songwriter, producer, engineer, multi-instrumentalist, performer, and educator. David’s production company, Underground Sun, writes, produces and engineers music for a wide range of clients. He teaches production courses online at Berkleemusic, the continuing education arm of Berklee College of Music, and performs with his touring rock band, midatlantic. He is author of Producing in the Home Studio with Pro Tools (the first book about using Pro Tools, now in its third edition) and Recording and Producing in the Home Studio (Berklee Press).

In the second installment of my Pro Tools blog, I want to show you the basic steps for setting up a new Pro Tools session and recording an audio track. If you’re anything like me, when you come up with a new musical idea, you want to record it right away. My memory is good, but trying to remember that cool lick I played last night can be quite difficult. And even if I remember it, many times I can’t recreate the original feel even a day or two later. Capturing that fresh idea is the first step in the preproduction process for songwriting. Here’s how to record that idea quickly using Pro Tools.

Follow the steps in the text below and watch the video at the end of the article for all of the details:

1. After launching Pro Tools, select File > New Session, name the session, choose where to save it, and select the session parameters. For this example, choose the settings shown in figure 2.1. (More information on session parameters can be found in my book in chapter 3.)

Fig. 2.1. New Session Dialog Box. In the New Session dialog box, you can choose the session’s title and save location, as well as its audio file type, sample rate, bit depth, and I/O settings.

2. Plug your mic/instrument into an input, choose the appropriate input type (Mic, DI, Line, etc) on your Digidesign/M-Audio device, and turn up the gain knob on that input.

3. Create a new audio track by selecting File > New Track. If recording a single input (like a mic or a guitar direct), create “1” new “Mono” track. If recording two inputs (like a stereo keyboard), create “1” new “Stereo” track. For both, choose “Audio Track” and “Samples” for the track types, as in figure 2.2.

Fig. 2.2. New Tracks Dialog Box. The New Track dialog box enables you to create multiple mono and stereo audio tracks, aux inputs, master fader tracks, MIDI tracks, and Instrument tracks. Click the plus symbol (+) to add more tracks of any type.

4. If you’re not already viewing the Edit window, select Window > Edit. Then, select View > Edit Window and make sure there’s a check next to “I/O” to see the input and output selectors on the new track.

5. Select the input source that your mic or instrument is plugged into by clicking on the input selector, e.g., Mic/Line 1, as in figure 2.3. Inputs for audio and aux input tracks can assigned to audio interface channels (such as “Mic/Line 1”) or to busses (e.g., Bus 1–2).

Fig. 2.3a. Input Selector

Fig. 2.3b. Input Selector List

Fig. 2.3 (a) and (b). Selecting the Input Source. (a) The input selector is used to assign which input will be routed to a track. (b) When you click on the input selector, a list appears with all of the available input options. Any input can be routed virtually to any track.

6. Select Setup > Playback Engine, choose the smallest H/W Buffer Size (e.g., 128 Samples), and click OK. (This reduces the amount of latency, explained in more detail in chapter 3 in my book.) If using a USB powered device like the Mbox2, Fast Track USB, etc., I recommend turning the “Mix” knob all the way to the left to the “Input” side to achieve zero-latency monitoring. (Note: On some USB devices, like the MobilePre, this Mix control is software driven. Go to Setup > Hardware, and click the Launch Setup App button to adjust the mix level.)

7. Record-enable the track by clicking on the Record (R) button on the track, as in figure 2.4.

Fig. 2.4. Record-Enable. Press the Record-Enable button (R) to “arm” the track. The button will turn red when it’s armed.

8. Choose Track > Input Only Monitoring. This sets the “monitoring mode” so that you always hear the input signal on record-enabled tracks. (Monitoring modes are discussed in more detail in chapter 2 of the book.)

9. Set the input level on your Digidesign/M-Audio device by adjusting the input level controller (gain) knob while singing/playing. The recording level should go into the “yellow.” Try not to let it hit the red Peak light.

10. Record your idea by clicking the round Record and triangular Play buttons in the upper-right corner of the Edit window or in the Transport window. Click the square Stop button when you’re done.

Fig. 2.5. Transport Controls. The basic transport functions are located in the upper-right corner of the Edit window. With your track armed, hit the round Record button first, and it will blink red. Then hit the triangular Play button. Pro Tools will start recording and the Record button will stop blinking.

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This may seem like a lot of steps just to start recording. However, these steps will become second nature to you very quickly. Also, note that you don’t have to be in the Edit window to record on a track. You can be viewing the Mix window instead. In fact, I often view the Mix window while recording multiple tracks at once because I like the larger faders. And speaking of that, recording more than one audio track at a time is just as easy as recording one. Create the number and type of tracks you want, record-enable them, set good recording levels, hit Play/Record, and you’re good to go.

(This text is an edited excerpt from David Franz’s Producing in the Home Studio with Pro Tools (3rd Edition), Berklee Press/Hal Leonard, 2008) Visit www.protoolsbook.com to learn more about the book and DVD.

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Jun 09
2008

An Introduction to Pro Tools by David Franz

Posted by David Franz in RecordingDigital SolutionsBusiness View

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David Franz is a songwriter, producer, engineer, multi-instrumentalist, performer, and educator. David’s production company, Underground Sun, writes, produces and engineers music for a wide range of clients. He teaches production courses online at Berkleemusic, the continuing education arm of Berklee College of Music, and performs with his touring rock band, midatlantic. He is author of Producing in the Home Studio with Pro Tools (the first book about using Pro Tools, now in its third edition) and Recording and Producing in the Home Studio (Berklee Press).

 

Hello and welcome to the first installment of my Pro Tools blog on KnowTheMusicBiz.com. As you may know, Pro Tools is the industry standard music production software package and there are many affordable ways to get started using it. If you’re interested in purchasing and learning how to use Pro Tools, this blog should help you. Let’s start with the basics...

What is Pro Tools?

Pro Tools is a software application that enables digital audio and MIDI recording, editing, and mixing on your personal computer. It utilizes non-linear hard disk recording and non-destructive digital editing to help you create your musical masterpieces, with the help of DAE (Digidesign Audio Engine).

Non-linear recording means your audio files are recorded and stored in chunks on your hard drive, rather than linearly, as they would be recorded on tape. This facilitates immediate access to any location within a file. Non-destructive editing means that any cutting, pasting, trimming, separating, or clearing of audio data occurs virtually. The source audio files are not harmed in any way. Pro Tools only performs editing functions on a map of the actual audio data, never touching the recorded source data.

What is DAE?

DAE (Digidesign Audio Engine) is an operating system built into Pro Tools that enables audio playback, recording, processing, editing, and automation. Aside from a few adjustable parameters, you’ll rarely have to deal with the DAE because it runs behind the scenes of the Pro Tools interface.

Pro Tools Systems

There are three main versions of Pro Tools: Pro Tools HD, Pro Tools LE, and Pro Tools M-Powered. Each of these versions works with different hardware configurations from Digidesign and M-Audio.

Pro Tools HD

Pro Tools HD works with Digidesign’s upscale professional audio interfaces, such as the 192 and 96. Of the different versions of Pro Tools, Pro Tools HD has the greatest input/output capabilities, track counts, sampling rates, and processing power, as well as some advanced features that aren’t included in the other Pro Tools versions, including multi-channel Beat Detective, various surround-sound mixing configurations, and advanced video and synchronization capabilities. It is also the most expensive by far. 

Digi Designs 192

Fig. 1.1. Digidesigns 192 

Pro Tools LE

Pro Tools LE works with Digidesign’s home studio equipment, such as the Digi 003, Mbox2 Pro and Mbox2 Micro. It supports 32 audio tracks and 256 MIDI tracks, and has several features not in the M-powered version, including compatibility with DigiTranslator and the Music Production Toolkit.

M-Box 2

Fig. 1.2. Mbox2

Pro Tools M-Powered

Pro Tools M-Powered works with numerous M-Audio devices such as the FireWire 1814, ProFire 2626, and Project Mix I/O. It also supports 32 audio tracks and 256 MIDI tracks. Check Digidesign’s or M-audio’s Web page for the latest list of Pro Tools-compatible M-Audio devices.

M-Audio firewire 1814

Fig. 1.3. M-Audio FireWire 1814

 

The Pro Tools Interface

If you’ve never used Pro Tools before, the interface may seem a bit daunting. However, it will soon become second nature to you. Here are some of the basic terms and elements you’ll use in Pro Tools.

Sessions

Every time you launch Pro Tools, you can create a new session or open a pre-existing session. A Pro Tools session is kind of like a word processing or spreadsheet file. It’s a document that contains information—maps (or arrangements) of all the data associated with a project, including audio files, MIDI data, edit and mix information, as well as comments and titles. You can only have one session open at a time, but as you work, you can save multiple versions of the session for backups and for trying new ideas. The user interface of a Pro Tools session consists mainly of two separate screens called the Edit and Mix windows. NOTE: A Pro Tools session document doesn’t actually contain audio files; instead, it references them from the hard drive. It is like a map, pointing the hard drive to retrieve the specific files needed for playback in the session.

The Edit and Mix Windows

The Edit window displays audio waveforms, MIDI data, timeline information, and all of the tools for editing the waveforms and data. All other pertinent track data (volume, panning, solo, mute, blocks, and automation data) can also be viewed in this window. Almost all editing tasks are performed here.

The Mix window is designed to look like a mixing console. Its primary function is for mixing multiple tracks down to a stereo (2-track) or surround sound (multi-channel) mix. There is a vertical channel strip for each track, with sections for inserts, sends, input/output routing, and volume faders, as well as automation, pan, solo, and mute controls. Switch quickly between the Edit and Mix window by pressing Control-= (Windows) or Command-= (Mac).

 


Pro Tools Edit Window

 

Fig. 1.4. Pro Tools Edit Window

Pro Tools Mix Window

 

Fig. 1.5. Pro Tools Mix Window

The tracks and groups listed on the left side of each screen (the Tracks and Groups lists) can be hidden on both the Mix and Edit screens to free up more room on your monitor. Click the double arrow on the bottom left of the window. The Regions list on the right side of the Edit window can be hidden in the same way by clicking the double arrow on the bottom right.

 

The Transport Window

The Transport window has controls like those on a cassette player or analog tape machine. It is used to play, stop, record, fast-forward, and rewind your recorded material, as well as some more advanced functions. You can use the buttons in this window to control playback, recording, and navigation in Pro Tools. To show all parts of the Transport window (as in figure 1.6), choose View > Transport and select all of the options. 

Pro Tools Transport Window

Fig. 1.6. Pro Tools Transport Window

 

Pro Tools Tour

Watch the video below for a quick tour of the main windows used in Pro Tools.

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(This text is an edited excerpt from David Franz’s Producing in the Home Studio with Pro Tools (3rd Edition), Berklee Press/Hal Leonard, 2008). Visit www.protoolsbook.com to learn more about the book and DVD. Feel free to contact David at dfranz@berkleemusic.com.

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Jun 02
2008

What Would John Doe Do - An Unscrupulous Producer

Posted by John Doe in RecordingJohn DoeArtist View

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John Doe is the founder of the seminal Los Angeles punk group X, a solo artist and actor. John answers questions from our community members in the WWJDD? blog. Photo by Autumn de Wilde.

 
A Question from Amanda in Indianapolis

Hello John,

I have been writing songs for some time now and it's been a dream of mine to record my own record. The local recording studio near my house gave me a handwritten price quote of $2000.00 to record, mix, master my recordings and cover the costs of a couple of session musicians. It seemed like a lot of money but the people there seemed to know what they are doing and I wanted a professional recording of my material. Now that the recording process is over a couple of things happened that have left me confused and upset. The person in charge at the studio helped me with melodies on two of my songs, now he says he wants 25% ownership of those songs! He never told me that his help would give him part ownership of MY songs. If I had known that I would have stuck with my original melodies. Additionally he is now asking that I sign a producer agreement that gives him 3% points on my sales. Shouldn't these "agreements" happen before I started recording, not after? I have already paid for the recording session in full but now he is won't give me the masters until I sign his agreements. Are artists always treated this way by people who offer "help" in the music industry? What would John Doe Do in this situation?

With much respect,

Amanda

 

WWJDD?

Hey Amanda,
   I'd love to kick this guy in the shins for you!
First of all, you have ALL my sympathy. This is totally unprofessional & YES these agreements should be negotiated before the session.  The first thing I thought of was how can you break-in or bring a couple of big, nasty goons & physically take back yr tapes.  Then of course I realized there are no tapes. I suppose you could do that to his computer but . . . doing 1 to 3 @ the State Pen for breaking & entering & robbery probably isn't that attractive. One way to avoid this is to use your own hard drive, possession is "9 tenths of the law".  BUT what's done is done.  You could get a lawyer but that means more money & too much time & effort.  You probably should make a complaint to the "Better Business Bureau" & tell anyone in yr town who cares, what a shitbag this guy is.
  Now, to solve yr dilemma. Even though what he's asking for should have be settled before recording, a producer's fee isn't uncommon.  Standard is 3% but that applies to established producers.  Offer him a 2%, producer's fee.  Regarding the melodies; go line by line & figure out what percentage yours to his melodies are used in the songs that he contributed to. That may be difficult but be generous & make yr best guess.  This way if he questions how you came up w/ the number, you will have a plan. Then offer him half of that percent of the writer’s credit, since I'm guessing he didn't write any of those words.  Also he would not be entitled to any publisher's royalty.  If none of this is acceptable to him, take him to small claims court, maybe you'll get Judge Judy.
  This is a lot of wrangling for, probably, not much reward ($$) but there is always a chance that the song could get licensed to some movie or TV show & that can be big dough.  Let me know if I should dust off my brass knuckles, be tough & best of luck.
I hope this helps and as always, thanks for writing.
yrs,
JD

 

If you have questions for John Doe about music, the music business or life feel free to email them to wwjdd@knowthemusicbiz.com.

For more information on John Doe check out theejohndoe.com or YepRoc.com .

 

 



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Apr 01
2008

What Would John Doe Do - The Value of Mastering

Posted by John Doe in wwjddRecordingArtist View

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John Doe is the founder of the seminal Los Angeles punk group X, a solo artist and actor. John answers questions from our community members in the WWJDD? blog. Photo by Autumn de Wilde.

A question from Bonny in Austin:

 

Hi John,

I have been relentlessly asking everyone I come in contact
with this question as I finish CD#2, recorded with the
magic of Pro Tools and a gaggle of big talent from here in
Austin. (at Jumping Dog Studio w/Ron Flynt)

The question I have: how important is it to spend $175
dollars an hour to master, compared to, say, $250? I
realize you can't actually answer that question but would
like your opinion on the merits of a well-known and
obviously talented master-er as opposed to a less-famous
and/or experienced one. It seems with the whole new "music
is free" and internet downloading vs. vinyl and discs, what
level of perfection is actually appreciated/necessary in
the end? I'm also wondering if as technology is making
mastering capability more available perhaps the price might
be coming down. I'm not a cheapskate or unwilling to spend
money on my art, but just trying to get the facts.

I am not exactly professional, I write and play locally
because I love to, and it keeps me (sort of) sane and
hopefully someday someone with a wonderful voice will cover
one of my songs. Or rip me off and get me some publicity.

Thanks for your response, and I loved the Austin show! I
feel very honored to have shaken your talented hand.

Bonny

myspace.com/bonnyholmes

WWJDD?

Dear Bonny,

First, don't let anyone rip you off! ! ! Hopefully someone will cover one of your songs & you'll be rich, famous & satisfied.

There's no doubt that mastering can make a good record, great & a mediocre record, really sing, so don't under estimate it's value. On the most basic level it puts your record through the best bass, treble, mid-range EQ you can imagine, and then saves that marriage. You can make a record better w/ good mastering, you can't save a badly recorded or conceived record. Regarding mastering choices, you simply should match the cost of mastering w/ the cost of the project. Most mastering labs have mastered more than a few records. Listen to them & make you choice based on the sound & how it relates to your record. You wouldn't master a hip-hop record @ a place that usually does country records, simple eh?

If you recorded on pro tools, I would recommend using the pro tools mastering program w/ the engineer who recorded it and save you self the significant cost of mastering. I've found the program is reliable & does a pretty decent job. If it's still doesn't make the record sound as you thought it could, then take it to a mastering lab that masters records similar to yours.

best of luck
and as always, thanks for writing,
JD

If you have questions for John Doe about music, the music business or life feel free to email them to wwjdd@knowthemusicbiz.com.

For more information on John Doe check out theejohndoe.com or YepRoc.com .

 


 


 

 


 

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