John Doe is the founder of the seminal Los Angeles punk group X, a solo artist and actor. John answers questions from our community members in the WWJDD? blog. Photo by Autumn de Wilde.
A Question from Pete in New York
What would you do if a drunk punk throws bottle rockets at you onstage during a solo acoustic show?
WWJDD?
It
seems obvious that you have to keep yr cool and fire back some choice
words to the dummy who wishes he had enough talent to be on stage
rather than firing bottle rockets from the audience. As Peter Case
once told me, "Don't lose yr cool, man. If you lose yr cool, you lose
yr power." Occasionally this kind of disturbance can save an otherwise
dull show, it's happened to me. Where the show goes along, good but
nothing special. Then some drunk start mouthing off & you've got
immediate conflict & something memorable. Just go w/ it, be witty
& don't get ugly. If it comes to that, hopefully there is some
security guy to "throw the bum out" or you might just have to put up yr
dukes, this if course is a last, & ultimately never satisfying,
resort. And handling these things (stupid people or equipment failure)
just gets easier the more time you have to deal w/ them. Keep yr cool
& no one will notice. If they do, they just think how cool you are.
good luck, I hope this helps
and as always, thanks for writing
JD
If you have questions for John Doe about music, the music business or life feel free to email them to wwjdd@knowthemusicbiz.com.
Peter Wells is the SVP of Operations and Customer Advocate at TuneCore. Peter began as a classical pianist, English literature teacher, senior technical writer at Cisco and director of label relations at eMusic, where he built a deep knowledge of the music business.
Part III: The Myth of Marketing and Promotion
Aggregators
take a percentage of your earnings, forever, with no ceiling—why?
Because they can, but it’s hardly good public relations to say so. They
control the only path a small label or band can take to reach the big
digital retailers like iTunes, so they can set up any terms they want.
In Part II, I showed why distributors might have been entitled to a
limitless cut in the past, when physical product had to be placed into
brick-and-mortar stores, with all the risk and overhead and managing
required. But in the digital world, it’s almost indefensible. A new
reason has to be claimed for taking a percentage: marketing and
promotion.
Distributors
aren’t traditionally marketers or promoters, that’s part of the label’s
job. In addition to getting you gigs and making CDs and setting up
deals with distributors and such, the label would market and promote
you, because the label had signed you, and you worked for them now. It
was in their interest to make you as big as possible, because they got
the reward and paid you some very small percentage (whatever terms were
dictated in the contract you originally signed with them). So labels
would shell out lots of cash for posters, stickers, t-shirts and hats;
they hired publicists for $5000 a month and crafted press releases and
schedules, fought for news space in print, broadcast and radio; they
purchased ads on your behalf, TV spots and billboards. Labels can sink
millions of dollars into marketing and promoting a band, hoping it’ll
pay off in sales, in licensing deals, even selling the contract to
bigger labels for a wad of cash.
Distributors
in the old days, especially the good ones, did help a bit with
marketing and promotion. In a record store, if your CD was at eye
level, it sold better. CDs on the end of the aisle (“end cap”) or by
the register, it would sell better. Certainly if it was up on the
release day, when your hype was timed to peak, it helped! If you give
your distributor a percentage, you encourage them to take these steps,
to leverage the stores (who, after all, rely on the distributors for
content to sell) to push your music in these ways—even get the staff of
the record store to wear a big shiny pin with your band’s name on it.
Given that kind of effort, distributors deserved a percentage.
I
showed that digital aggregators don’t have to do this or take risks to
put your music into digital stores, so why are they still taking a
percentage? They claim to be marketing and promoting you, but
traditional brick-and-mortar tricks don’t apply: there’s no such thing
as “eye level,” there’s no register, and no staff to wear a shiny pin.
There are feature pages and genre pages on iTunes and AmazonMP3 and
other stores, yes, but as I’ll talk about later, it’s not up to the
aggregator to put your releases there. Some stores accept ads, but no
aggregator is going to pay to put your ad up at their own expense.
Anyone
who does claim to be marketing and promoting you requires very careful
investigation. They’ll all say they are doing something, and it’s up to
you to decide if it’s viable, reasonable, and worth the cost. This is
sound advice for anything you buy, but there’s a special wrinkle when
it comes to digital distribution.
Aggregators
make their money by putting many, many artists and small labels into
digital stores: it’s a volume game. The big aggregators have 50,000+
clients. How, exactly, are they going to market and promote them all?
They’re taking a percentage from all, but they couldn’t possibly treat
everyone the same. No matter what their plan is, this central fact
remains.
TIP #2: Check the Marketing and Promotion Plan
When choosing a digital distributor who says they’re going to market and promote you, ask:
How, precisely? Get very specific.
How will you know if it’s working and who decides if it is? What tracking/feedback is there?
Can you “opt out” of their marketing efforts and reclaim your percentage?
If
they claim to market you at the expense of some other person, what
guarantees do you have they won’t do that to you later?
What
are they going to do to make you stand out from their own customers,
let alone all the content in the stores, and what guarantee do you have
they’ll do it for a reasonable return of value commensurate with the
percentage they’re taking?
The
single most important thing to keep in mind is this: are you getting
what you’re paying for, and is it worth it? Let’s say an aggregator
offers to put your name on a list that goes to college DJs and indie
radio program directors. Fine, but if they have 10,000 names on that
list, how does that help you? Who gets to be at the top of that list?
Does anyone read those? Is there space on that list for you to sell
yourself (describe your music, or say anything that might get you
noticed)? And finally, that percentage comes down to real money: could
you get better value out of that money by spending it yourself on your
own marketing and promotion?
That’s
key: if I were in a band and wanted to get publicized, I’d hire a
publicist. They’d get a flat fee, and I’d be able to monitor exactly
what they’re doing. If a publicist told me they only wanted a
percentage, but took it forever, with no cap, and I had no way of
telling what they were doing or if it benefited me, I’d call them crazy!
In Part IV, telling good marketing from bad, and how to measure your money’s worth!
Artists no longer have to wait for a record label deal to get their music recorded or distributed. Self releasing one’s own material is now a very viable option. However, if you are self releasing there are a few business items that will need to be tended to before making the music available for streaming or purchase. Please note that this information is for USA based releases.
Determine Songwriter Ownership Percentages
Anyone who contributes lyrics or melodies is technically entitled to an
ownership percentage of the song. It’s always best to work out the
ownership percentages in each song before making any of the work
commercially available. The best way to avoid any misunderstandings or
disagreements is to fill out a simple Collaboration Agreement that
spells out the authors and ownership percentage of each song in
writing. See a sample Collaboration Agreement here: DOC or PDF
Register Your Work with the Copyright Office
The only real way to protect your work is to register it with the US Copyright Office.
Artists have been telling each other for years all that’s required to
copyright a song is to mail a copy to yourself and keep the date stamp
on the envelope as proof of the date the song was written. If you don’t
want anyone else to exploit or misuse your work fill out the required
paperwork and pay the fees. It’s well worth the effort to protect your
songs. To register Musical Compositions fill out Form PAand for Sound Recordings fill out Form SR. There is a lot of helpful information on how to fill out these forms online and even several YouTube videos on the topic. To learn more about music copyright check out our wiki on music publishing.
Obtain a Mechanical License for any Cover Songs
Any cover songs that have been recorded and will be included in the new release must be licensed. A mechanical license can usually be obtained from the Harry Fox Agency . If you plan to manufacture and distribute less than 2,500 copies, HFA now offers an online licensing option called Songfile
which can simplify the licensing process. Any reputable CD
manufacturer, distributor or online music retailer will require you to
have these licenses before they duplicate your recording or offer it
for sale.
Order a UPC Code for any CD’s or Vinyl that will be pressed
A UPC Code
, commonly referred to as a bar code, uniquely identifies the
manufacturer, label, artist, catalog number and format of a particular
release. A UPC code must be obtained and attached to the packaging if
the release will ever be sold through retailers. UPC codes can be
obtained directly from the Uniform Code Council but it can be much easier to just obtain them through the manufacturer or distributor.
Have an ISRC Code Created for Each Track
ISRC or International Standard Recording Codes
are unique identifiers or digital footprints for each track on a
release and are used by digital retailers to track and report digital
sales. ISRC codes are typically either encoded into the recording
during the mastering process or on the physical products during
manufacturing and can also be provided by distributors. Digital
retailers will require that each track has an associated ISRC before
they make the track available for purchase or streaming.
Submit the Metadata
Metadata is all the collective information associated with a particular
track, release or band, summarized and available in a digital format.
Metadata typically includes track titles, track lengths, ISRC codes,
album art, genre, band bio’s and publishing information. Digital
retailers, MP3 players, computer based media players, radio (online,
satellite & terrestrial) and mobile phones all use metadata to
provide their users with information about the songs and artists that
are playing. It’s very important that the metadata information for any
new release be readily available. Not having the track titles of your
CD show up when it’s being ripped to a computer certainly gives an
amateurish impression. Be sure to register the metadata information
with the three primary companies that manage metadata databases for the
industry: Gracenote, All Music Guide and Muze. All
three companies have different procedures for accepting metadata from
directly from artists. Check out each of their websites for details.
Register with SoundExchange
SoundExchange
collects and distributes digital performance royalties from satellite,
cable and online radio stations on behalf of recording artists and
sound recording copyright holders in the United States (the artist
typically controls the sound recording copyright when they are self
releasing so they will need to register for both ownership parts). Each
time a song is played on stations from XM, Sirius, Pandora, Last.fm and
the like SoundExchange collects royalties and pays out directly to the
recording artists and sound recording copyright holder. Satellite,
cable and internet radio continue to grow at a rapid pace and these
royalties are an important way artists can actually get paid for their
work.
Sign up with a Performing Rights Organization
Performing Rights Organizations collect royalties from terrestrial
radio stations, restaurants, bars, TV / cable networks, retailers,
online services or any other establishment that plays / streams
licensed music heard by the general public. These PRO Royalties are collected by the major performing rights companies ASCAP, BMI or SESAC
and paid out to the songwriter or their publishing company. If you are
a songwriter be sure to sign up with one of these three organizations.
Please note that PRO royalties are paid out on “estimates” instead of
actual plays and it’s fairly common for artists without regular airplay
to not receive PRO royalties.
Heather McDonald is a music journalist and press agent. You can read more of her work on About.com's Music Careers website.
Even
for a cliché, the saying “it’s not what you know, it’s who know” is
pretty overdone. In the music biz, however, it’s worth repeating. You
can be sure you’re sitting on the next number one song (or you can be
sure you’re managing the band with that song, putting that song out on
your label or any other music industry shaped scenario), but if you
can’t get your foot in the door, you’re going nowhere. And if you don’t
have any contacts, that door isn’t going open wide enough to get your
little toe through. So, the question becomes, where does one get these
“contacts” when they’re just starting out? Enter the Musician’s Atlas.
If
you’ve been involved in music for any length of time, the name
Musician’s Atlas won’t be new to you. The print version of the Atlas –
which is roughly the size of War and Peace, but easier to read
– is chock full of contact details for everyone from record labels to
promoters, magazines to trade shows. It has long been required reading
even for music industry folks who are themselves listed in the
directory and no doubt has been the matchmaker behind plenty of deals.
But times, they have a-changed, and the Musician’s Atlas has changed
with them. No need to break your back carrying around the book anymore
(though many do). Now all of that info you need is a mouse click away
with Atlas Online. But is it really the same? And more importantly,
what can the Atlas Online do for you?
Atlas Online – You, Except Organized and With Better Contacts
There’s
one thing the print version of the Atlas can’t do for you – it can’t
get you organized and motivated to actually follow through with your
plans. Now, given that we tend to be a little, well, organizationally
challenged in the music business, that can be a problem. Atlas Online
does everything but wake you up in the morning and put the coffee on.
Members, who pay a monthly fee for access, can use the site to set up a
list of tasks with reminders about phone calls that need to be made or
promos that need to be sent, manage fan databases, create a mail merge
and more. Managers can even keep track of their expenses on their
private profile. You can log into your Atlas profile and send emails to
contacts you find there that will appear to have come from your own
Gmail or Yahoo account, so you don’t end up with any branding but your
own on your message. All handy stuff that might just help you stay on
track.
But
what about the contacts? After all, that’s really what you’re here for,
right? Your luck here is going to depend a little bit on who you are
and what you’re looking for. For instance, if you’re a manger looking
for a promoter in town X or a label looking for media outlets for
promotion of your new release, you’re golden. You’re going to find
everything you need here. Record label policy being what it is these
days (don’t send me your demo – I’m afraid you’ll sue me for copyright
infringement later), bands looking strictly for label addresses might
end up with mixed success. However, you can find plenty of other good
things on Atlas to guide you through the delicate demo stage, like
studios, producers, media contacts and more.
Atlas Navigation – Guided Tours
Checking
out the Atlas for the first time might make your eyes cross a bit.
There are so many options, just finding your starting point is a little
overwhelming. The best plan? Dive right in and start clicking. The good
news about the site is that when you get the lay of the land, it’s easy
to navigate. If you get stuck, however, or if there’s a feature you’re
not sure about, the Atlas provides video tutorials to walk you through
the steps. These guides are great – they take over your screen and show
you exactly where to click when and what different tools are for. Even
if you think you understand a tool, it’s worth checking out the
tutorial. For a few minutes of your time, you might discover a new
shortcut to help you blow through your tasks faster.
The
bottom line on the Atlas Online? The book is good, but the interactive
subscription service offers so much more. Put a little time into using
it, and your contacts – and your opportunities – will be booming.
Musician’s Atlas is graciously waiving the $30 activation fee for
access to the interactive Musician’s AtlasOnline and offering 35% off
the Musician’s Atlas print edition for KnowTheMusicBiz.com members. To
learn more click here.
David Franz is a songwriter, producer, engineer, multi-instrumentalist, performer, and educator. David’s production company, Underground Sun, writes, produces and engineers music for a wide range of clients. He teaches production courses online at Berkleemusic, the continuing education arm of Berklee College of Music, and performs with his touring rock band, midatlantic. He is author of Producing in the Home Studio with Pro Tools (the first book about using Pro Tools, now in its third edition) and Recording and Producing in the Home Studio (Berklee Press).
Hello and welcome to the first installment of my Pro Tools blog on KnowTheMusicBiz.com. As you may know, Pro Tools is the industry standard music production software package and there are many affordable ways to get started using it. If you’re interested in purchasing and learning how to use Pro Tools, this blog should help you. Let’s start with the basics...
What is Pro Tools?
Pro
Tools is a software application that enables digital audio and MIDI
recording, editing, and mixing on your personal computer. It utilizes non-linear hard disk recording and non-destructive digital editing to help you create your musical masterpieces, with the help of DAE (Digidesign Audio Engine).
Non-linear recording
means your audio files are recorded and stored in chunks on your hard
drive, rather than linearly, as they would be recorded on tape. This
facilitates immediate access to any location within a file. Non-destructive editing
means that any cutting, pasting, trimming, separating, or clearing of
audio data occurs virtually. The source audio files are not harmed in
any way. Pro Tools only performs editing functions on a map of the
actual audio data, never touching the recorded source data.
What is DAE?
DAE
(Digidesign Audio Engine) is an operating system built into Pro Tools
that enables audio playback, recording, processing, editing, and
automation. Aside from a few adjustable parameters, you’ll rarely have
to deal with the DAE because it runs behind the scenes of the Pro Tools
interface.
Pro Tools Systems
There
are three main versions of Pro Tools: Pro Tools HD, Pro Tools LE, and
Pro Tools M-Powered. Each of these versions works with different
hardware configurations from Digidesign and M-Audio.
Pro Tools HD
Pro
Tools HD works with Digidesign’s upscale professional audio interfaces,
such as the 192 and 96. Of the different versions of Pro Tools, Pro
Tools HD has the greatest input/output capabilities, track counts,
sampling rates, and processing power, as well as some advanced features
that aren’t included in the other Pro Tools versions, including
multi-channel Beat Detective, various surround-sound mixing
configurations, and advanced video and synchronization capabilities. It
is also the most expensive by far.
Fig. 1.1. Digidesigns 192
Pro Tools LE
Pro
Tools LE works with Digidesign’s home studio equipment, such as the
Digi 003, Mbox2 Pro and Mbox2 Micro. It supports 32 audio tracks and
256 MIDI tracks, and has several features not in the M-powered version,
including compatibility with DigiTranslator and the Music Production
Toolkit.
Fig. 1.2. Mbox2
Pro Tools M-Powered
Pro
Tools M-Powered works with numerous M-Audio devices such as the
FireWire 1814, ProFire 2626, and Project Mix I/O. It also supports 32
audio tracks and 256 MIDI tracks. Check Digidesign’s or M-audio’s Web
page for the latest list of Pro Tools-compatible M-Audio devices.
Fig. 1.3. M-Audio FireWire 1814
The Pro Tools Interface
If
you’ve never used Pro Tools before, the interface may seem a bit
daunting. However, it will soon become second nature to you. Here are
some of the basic terms and elements you’ll use in Pro Tools.
Sessions
Every
time you launch Pro Tools, you can create a new session or open a
pre-existing session. A Pro Tools session is kind of like a word
processing or spreadsheet file. It’s a document that contains
information—maps (or arrangements) of all the data associated with a
project, including audio files, MIDI data, edit and mix information, as
well as comments and titles. You can only have one session open at a
time, but as you work, you can save multiple versions of the session
for backups and for trying new ideas. The user interface of a Pro Tools
session consists mainly of two separate screens called the Edit and Mix
windows. NOTE: A Pro Tools session document doesn’t actually
contain audio files; instead, it references them from the hard drive.
It is like a map, pointing the hard drive to retrieve the specific
files needed for playback in the session.
The Edit and Mix Windows
The
Edit window displays audio waveforms, MIDI data, timeline information,
and all of the tools for editing the waveforms and data. All other
pertinent track data (volume, panning, solo, mute, blocks, and
automation data) can also be viewed in this window. Almost all editing
tasks are performed here.
The
Mix window is designed to look like a mixing console. Its primary
function is for mixing multiple tracks down to a stereo (2-track) or
surround sound (multi-channel) mix. There is a vertical channel strip
for each track, with sections for inserts, sends, input/output routing,
and volume faders, as well as automation, pan, solo, and mute controls.
Switch quickly between the Edit and Mix window by pressing Control-= (Windows) or Command-= (Mac).
Fig. 1.4. Pro Tools Edit Window
Fig. 1.5. Pro Tools Mix Window
The
tracks and groups listed on the left side of each screen (the Tracks
and Groups lists) can be hidden on both the Mix and Edit screens to
free up more room on your monitor. Click the double arrow on the bottom
left of the window. The Regions list on the right side of the Edit
window can be hidden in the same way by clicking the double arrow on
the bottom right.
The Transport Window
The
Transport window has controls like those on a cassette player or analog
tape machine. It is used to play, stop, record, fast-forward, and
rewind your recorded material, as well as some more advanced functions.
You can use the buttons in this window to control playback, recording,
and navigation in Pro Tools. To show all parts of the Transport window
(as in figure 1.6), choose View > Transport and select all of the options.
Fig. 1.6. Pro Tools Transport Window
Pro Tools Tour
Watch the video below for a quick tour of the main windows used in Pro Tools.
(This text is an edited excerpt from David Franz’s Producing in the Home Studio with Pro Tools (3rd Edition), Berklee Press/Hal Leonard, 2008). Visit www.protoolsbook.com to learn more about the book and DVD.Feel free to contact David at dfranz@berkleemusic.com.